This walkthrough shows my progress to date. This is a research/experiemental project looking into interaction design strategies for virtual worlds, in this case operating systems. I am using a Oculus...
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Virtual Reality Hand Interface Design I was thinking about how the user would be able see/use ‘event relevant actions’. For example: when a user has opened a video they should...
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Users are wanting richer and richer tools to express themselves. This need is meet by the unwavering development of new technologies and software. As creatives we should always be learning...
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I really wanted to use some real data within my project, initially I looked into using soundcloud to play music, but Unity doesn’t support streaming MP4 files which was what soundcloud files...
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We are experts at recognising faces, but are terrible at remembering names. We naturally understand volumetric models far quicker than 2D planes, and due to HMD’s (Head Mounted Display’s) current...
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VROS: Designing the SocialHub With the current limitations of text legibility in Virtual Reality I tried to keep the text minimal, focusing on the imagery and 3D models (TBC). One...
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The WeatherHub was quite a interesting mini design feature, I initially started off by looking at weather apps and how they displayed their information. I started to notice that for...
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Virtual Navigation UI Design Building onto my previous research into button design, I wanted to actually experiment with button position in VR as theory can only take you so far....
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VROS: Gaze Detection One of the greatest benefits of immersive virtual reality is being able to track where the user is looking – in doing this, you can direct the...
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Opening Media in Virtual EnvironmentsResearch An aspect that i focused on was transitions between environments or ‘apps’. I approached this initially by look at the media browser and how users...
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