Designing systems for intuitive play

A digital–physical LEGO experience focused on creative confidence—where interaction design, rapid prototyping, and testing shaped how children learn through play.

Role
Skills
Play SystemsPrototypingUser Experience

Due to NDAs and child-safety guidelines, this case study focuses on interaction design, prototyping, and decision-making. Visuals are limited to publicly released material, with details abstracted to highlight how the system was shaped.

Context
Design Challenge

How might we create a play experience that builds creative confidence by encouraging children to think, experiment, and solve problems through play?

My Approach

Defining the Interaction Model

Exploring Guidance vs Creative Freedom

Testing Behaviour, Not Interfaces

Key Decisions

1.
Action over explanation

Reduced setup to bring players into action faster.
→ Players learned by doing.

2.
Feedback over instruction

Replaced prompts with immediate feedback.
→ Players learned through cause-and-effect.

3.
Confidence over Correctness

Removed the idea of a “right answer.”
→ Players explored more freely.

4.
One connected system

Strengthened the link between digital and physical.
→ The experience felt cohesive.

Hover to see how each decision shaped the experience

Outcomes & Impact
Reflections