A new way to play

LEGO City Missions is a new LEGO experience, where unlike normal building instructions, kids are lead by a story, rather than instructions, that is unique to each sets mission!

I worked on this product throughout the concept, and prototype phases.
I helped define and shape the core play loop of the digital play for the LEGO City Missions experiences defining their vision. I also helped build prototypes to test and iterate on the core play loop, and refine the play experience as the prototypes matured.

I additionally worked at a technical artist/designer, where I created and managed workflows that allowed us to work with internal and external animation departments/companies that create the visuals for the experience. As part of this, I proactively managed and reviewed work from external animation vendors enabling them to deliver high quality animations and models on time that also fitted into our asset pipeline that I had designed and implemented.

Core Skills

  • Play (Game) Design
  • Interaction Design
  • UI Design
  • Digital Play Prototyping
  • C# and Unity3D
  • Maya/3d Animation
  • Technical Asset Pipeline Development