NZ Fauna AR was the creative output from my Master’s thesis at Victoria University of Wellington. This project explored how augmented reality technologies can facilitate engagement in independent lower-limb stroke rehabilitation for adults recovering from stroke.
An Innovative AR Game
For Stroke Rehabiltiation
The final product was an augmented reality video game that utilised Google’s Tango AR Platform through the form of a specialised mobile phone that was housed in a custom 3D printed game controller.
Design Led
Medical Technology
Research
The aim of my master’s thesis research was to explore the incorporation of an augmented reality exergame into the rehabilitative process, and furthermore, determine the technologies potential to provide meaningful and engaging rehabilitative experiences.
The research and design phase of this research followed a comprehensive research through design and iterative design process where healthcare professionals and stroke survivors were involved in each phase of the development process. Patient’s and therapist’s holistic needs were represented by design criteria that informed the design and development of the rehabilitative system.
Affiliated Publications
- A tangible interface and augmented reality game for facilitating exercises for stroke rehabilitation:
International Internet of Things Conference, 2018. - NZ Fauna AR: An augmented reality game to assist stroke patients with independent rehabilitation:
Design4Health Conference, 2018.